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Question by Daniel 22 · May 21, 2011 at 10:00 PM · car

Model for the car race game

I developed the tutorial of the race car succesfully.Now I want to import a different car model and I find it difficult to adapt the car.js to the new car model.There are some features that must have the model to make this replacement without problems, I can not spin the wheels in the new model for example.What type of model I must use then? Thanks

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avatar image Justin Warner · May 22, 2011 at 01:33 AM 0
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Like what's the problem? Not enough details, What do you require to have on the model, what is needed, etc. And you can model in Blender (Free) or 3Ds $$anonymous$$ax or $$anonymous$$aya.

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Answer by Inan-Evin · May 22, 2011 at 03:11 AM

Every model is not suitable for everything, best thing to do sumthing with models is modelling them by yourself, if you take 'em from the internet , you'll need luck to find convenient model to your scripts.(let's say some physics components)

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Answer by webtron · Jul 14, 2011 at 02:19 PM

I have created a car model from scratch, matching the naming convention of the race car. Everything is working BUT the wheels do not spin. Any ideas?

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Answer by webtron · Jul 14, 2011 at 02:21 PM

I'm not skilled in scripting, but I can go line for line in the car.js script and my "from scratch" scene matches perfectly. BUT my wheels do not spin. I can drive the car, but the wheels stay static. Anyone else have issues with the wheels spinning

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Answer by Meltdown · Jul 14, 2011 at 02:45 PM

Create your game object tree for your model exactly the same as it is done in the car tutorial. Also make sure you have a texture/material set for the brake lights.

I found before not having this material set actually stopped the wheels from spinning, believe it or not.

Also check your debug window make sure you are not missing any assigned objects the car script requires, which could be preventing the wheels from turning.

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