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Question by Scuba Kay · Jun 07, 2016 at 08:16 AM · prefabdestroycomponents

Removing components from prefab only

I am creating a prefab based on a game object in the scene.

 GameObject prefab = PrefabUtility.CreatePrefab(localPath, obj);

 GameObject gameObject = PrefabUtility.ReplacePrefab(obj, prefab, ReplacePrefabOptions.ConnectToPrefab);
 ClearTitanComponents(gameObject);

Now I want to remove some components using my ClearTitanComponents() method. This method removes components of a certain type. However, when I use ReplacePrefabOptions.ConnectToPrefab, the original game object also gets its components removed. I want to keep my components in the game object, but if I use ReplacePrefabOptions.Default, the link to the game object is destroyed.

Is there a way to remove components from a prefab without removing them from the scene gameObject and without breaking the prefab link?

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