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Question by Lambbb · Jun 10, 2016 at 12:09 PM · 2dspritesblurry

blurry pixel edges

Despite setting things to Point, Truecolor, and turning off mipmaps, the edges of sprites are blurry when running the game.

alt text

Is there a way to fix this so it's crisp or is this just Unity and 2D?

screen.png (5.2 kB)
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avatar image Lambbb · Jun 19, 2016 at 10:56 PM 0
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thread bump?

avatar image mwnDK1402 · Jun 19, 2016 at 11:00 PM 0
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Can you attach the texture of the sprite in question?

avatar image Lambbb mwnDK1402 · Jun 19, 2016 at 11:09 PM 0
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alt text

The image file it's pulling from is this.

living.png (5.0 kB)
avatar image mwnDK1402 Lambbb · Jun 19, 2016 at 11:56 PM 0
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alt text

Seems perfectly fine to me.

udklip.png (12.5 kB)
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Answer by MasterLG · Jun 23, 2016 at 04:27 AM

Have you tried different import settings for the image?

Some settings are geared for different purposes and so they may be nicer on 3D models, but not so nice on UI or sprites, and vice versa.

EDIT: I didn't mean to sound like I ignored the first part of your post. I mean there might be a strange intermediate solution, like how before Unity 5, I could achieve sharp textures by using the Cursor texture type when importing. In Unity 5, there's something for Sprites (2D and UI).

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Answer by Elliott_H · Sep 28, 2019 at 11:51 AM

WOW im late for this answer...

I had the same issue.

DONT WORRY, there is a fix

If your having the same issue as me, you will have to go to the import settings > Sprite Editor Then in the top left, there will be a drop down menu, from this menu select Edit Outline, then drag the corners and add more to match as close as possible the sprite itself, apply and see if that fixes it, if not there may be something else, but its most likely this.

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