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Question by iTzYZex · Jun 10, 2016 at 03:18 PM · animation2d game

having trouble with my animation script

so i want it to play a animation when the player stands on the object

using UnityEngine; using System.Collections; public class spikeDestroy : MonoBehaviour {

 public Animator anmin;

 // Use this for initialization
 void OnTriggerEnter2D(Collider2D col){
 
     if (col.tag == "Player") {
     
         Destroy (gameObject, 1);

         Animation.Play ("anim");
     
     }
 
 }

}

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Answer by vintar · Jun 10, 2016 at 03:55 PM

You need to use the anmin.Play("anim"). Also I would add an event to the end of the animation that destroys the gameobject instead of relying on a timer that may need to change depending on the animation length.

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