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Question by menivi95 · Jun 11, 2016 at 02:47 PM · pickups

When all Coins are collected, an exit level object appears.,Hi,,Hi,

Hi, all I have a come up with a 2D platformer game - which is in the form of maze and after the main player collects all the coins (pick-ups), the end component of the game which is the key would be activated which would eventually lead the player to win title screen. I am unsure on how to make sure that only when all the coins are collected, the key is activated. If one or two coins are not collected/ missed out by the player, the key wont be activated to win title screen.

So far my code is like this:

private int coins = 0; private GameObject other; void OnCollisionEnter2D(Collision2D coll) { if (coll.gameObject.tag == "bosskey" && coins == 6) { other.gameObject.SetActive(false); } }

Do anyone have any suggestions? Thanks,

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