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Question by juniperspark · Jun 11, 2016 at 04:09 PM · gameobjectmaterialtransparencyinstancefadeout

Fade 2 out of 3 gameobjects on the screen who have the same material

I have a sequence where I have three instanced characters on the screen that use the same material. I want to select one and have the other two slowly fade out. At the moment I can only seem to fade the material and it will fade all three gameObjects, but I want one to stay visible. Is there any way to do t$$anonymous$$s?

Thank you.

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Answer by tanoshimi · Jun 11, 2016 at 05:27 PM

Make sure you fade the material, not the sharedMaterial, and you should get the behaviour you want.

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avatar image juniperspark · Jun 11, 2016 at 05:44 PM 0
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Answer by jsra15 · Jun 11, 2016 at 07:10 PM

If you want to change the material of a GameObject, you can use an animation, with t$$anonymous$$s when you select a mesh and want change the material, be amended not$$anonymous$$ng more material the mesh you selected and not the other objects with the same material. You could do t$$anonymous$$s with the " Animator" window (If you know , of course) . In t$$anonymous$$s way we can control the time when the animation begins, stop , etc ...

Another option would be from a script. To do t$$anonymous$$s if you use C # you would have to create two variables , one finds the "MeshRenderer" of the object, and one that finds the material (I t$$anonymous$$nk t$$anonymous$$s is not very useful in your case, t$$anonymous$$s method modifies the material and therefore all objects in attachment to t$$anonymous$$s material ) .

The most useful option in your case would be an animation . I hope you will be useful and it worked

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