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Question by Hapupu · Jun 11, 2016 at 05:08 PM · scripting problem

Terrain height

Hello,

I am trying to get the terrain height at certain point. I am using the GetHeight function, but apparently I don't use it correctly, since I get y=0. Here is my code..

float x = egoPosX Random.Range(0.8f, 1.42f); //New test script float z = egoPosZ Random.Range(0.8f, 1.6f); //New test script int xInt = (int)x; int zInt = (int)z; //print(xInt); float y = Terrain.activeTerrain.terrainData.GetHeight(xInt,zInt);

The terrain was made using Unity tools. It is the only Terrain in my scene. Do I need to create any 'public' variable to attach the 'Terrain' to the script ? if yes, how do I do that ? (I tried using public Terrain myTerrain; but I get an error message saying that there is not 'Terrain' attached to the 'Camera' and that the script is trying to approach it (the script above is attached to my camera).

Thnx

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