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Question by iTzYZex · Jun 11, 2016 at 09:51 PM · c#2d game

problim with dontdestroyonload and counts death as 2

so im having 2 problems wich is

 private deathCounter gm;
 public static int deaths = 1;


 void Start()
 {
     gm = GameObject.FindGameObjectWithTag("GameMaster").GetComponent<deathCounter>();
    
     
 }


 void OnTriggerEnter2D(Collider2D col)
 {

     if (col.tag == "Player")
     {
     
         DontDestroyOnLoad(gameObject.GetComponent<GUIText>());
         gm.deaths += 1;
     }

 }

}

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