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Question by KristofferH · Jun 13, 2016 at 06:49 AM · vertex color

Get vertex color from another mesh in real-time?

Is it possible to get the vertex colour from vertices in one mesh and assign it to nearby vertices in another mesh, as the one mesh passes through the other one, in real-time?

One example could be if you have a ground plane and a colour full sphere that moves over it, if you could get the vertex colour from the sphere's vertices, closest to the ground, to the closest vertices on the of the ground you could simulate ambient occlusion with colour bleed on the ground plane, or walls and what not.

I have other usages in mind as well, but unfortunately I can't go in to details on that.

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