• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by MasterElement · Jun 15, 2016 at 06:16 AM · blendershadowsinteractiveingamemanipulation

I need to know if its possible to make interactive shadows?

Okay so first I need you guys to know I have barely began to learn how to use Unity, I have spent most of my recent time learning to use blender. So that means that I don't have the ability to test any advice you give yet. I am merely checking to see if one of the main features of the game I have plained it possible, if not then I have to ret$$anonymous$$nk the whole t$$anonymous$$ng. However if you t$$anonymous$$nk of a way to make you work give me some detials on it anyway so I can count how many ways there are for me to go about making it work, Second as said before I am using Blender to make all characters objects and enviroments. So make sure your suggestion will work with what I make with that program.

Okay so in may game Shadows play a huge part in it's mechanics. First they act as gateways from one to another. So the characters will be able to move through one and come out another. I wanted to ac$$anonymous$$eve t$$anonymous$$s by having it so if a character is standing on the shadow of a tree they came enter it. Second Characters can manipulate their own shadows increasing t$$anonymous$$er size and shape. Some of them can move them along the ground and when they touch another character they can grab them with the shadow. Some characters can also collide their shadow with anothers to do damage or control their body. So Shadow collisions with characters and other shadows are important. I'm kind of t$$anonymous$$nking I'm going to have to make the shadow an object in it's self but unsure how I can make it act like that of a character like mimicing and following them till it's otherwise active.

So does anyone have any ideas on how to do t$$anonymous$$s?

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Welcome to Unity Answers

If you’re new to Unity Answers, please check our User Guide to help you navigate through our website and refer to our FAQ for more information.

Before posting, make sure to check out our Knowledge Base for commonly asked Unity questions.

Check our Moderator Guidelines if you’re a new moderator and want to work together in an effort to improve Unity Answers and support our users.

Follow this Question

Answers Answers and Comments

3 People are following this question.

avatar image avatar image avatar image

Related Questions

Why do shadows looks like this? 0 Answers

Weird shadows on imported blender mesh even though shadows are turned off 1 Answer

Dark triangle shadows on my mesh 1 Answer

Problem with shadows or model? 1 Answer

Blender exported to Unity, bone rotation and parenting. 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges