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Question by KIXOStudios · Jun 15, 2016 at 06:19 AM · c#uiinputtext

Display user Input to a text UI element.

Hello, I currently have the following script on a GM object in my scene.

 public GameObject text;
 private Text txtRef;

 void Awake () {
     txtRef = text.GetComponent<Text>();
 }
 void Update () {
     txtRef.text = "A string.";
 }

I then have a text UI element assigned to the 'text' gameObject. The text in t$$anonymous$$s is then changed to "A string." by the line 'txtRef.text = "A string.";' though I was wondering how I could display the words that a user types into the screen, just like a program such as notepad++ or pastebin does. I've had a look on the internet but all I can find is threads regarding changing the text like I've done below, I need the user to change the text by what they type in.

Thanks in advance.

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avatar image Hellium · Jun 15, 2016 at 05:57 AM 0
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Why don't you simply use an input field ??

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