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Question by snowy6409 · Jun 14, 2016 at 11:32 PM · scripting problemnetworkingnavigation

I need help with unity navigation networking

Hello guys I need help with a C# script that is the Goto Mouse script for navigation but I can not get it working in Multiplayer. Please help.

 using UnityEngine;
 using UnityEngine.Networking;
 
 public class Movetopoint : NetworkBehaviour
 {
     NavMeshAgent agent;
     public GameObject cam;
     void Start()
     {
         agent = GetComponent<NavMeshAgent>();
     }
 
     void Update()
     {
         if (!isLocalPlayer)
         {
             return;
         }
             if (Input.GetMouseButtonDown(0))
             {
                 RaycastHit hit;
 
                 if (Physics.Raycast(Camera.current.ScreenPointToRay(Input.mousePosition), out hit, 100))
                 {
                 Debug.Log("Hit");
                     agent.destination = hit.point;
                 }
             }
         
     }
 }
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avatar image snowy6409 · Jun 15, 2016 at 03:37 PM 0
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Answer by HarshadK · Jun 15, 2016 at 06:02 AM

You need to add NetworkIdentity and NetworkTransform components on the gameobject to network its position.

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avatar image snowy6409 · Jun 15, 2016 at 03:38 PM 0
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I have done that and it still dose not work

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