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Question by sandesh salunke · Jun 15, 2016 at 05:31 AM · unity 5assetbundleloadingresources

load .unity3d assetbundle from resource folder

I have text asset bundle in resource folder which i am able to load at run time. Now i converted text assets in .Unity3d format and trying to load it from resources folder but this time i am not able to get it.

// Code for Load Asset bundle from text

{

AssetBundlePath="Path from resources folder of text asset";

TextAsset tempBundle = Resources.Load(AssetBundlePath) as TextAsset;

     if (tempBundle == null || tempBundle.text == "")
     {
         Logger.Trace(this, "Asset Not Present " + AssetBundlePath);
         return string.Empty;
     }
     return tempBundle.text;

}

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avatar image saud_ahmed020 · Jun 15, 2016 at 06:19 AM 0
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@sandesh salunke You can get this through the following code.

     TextAsset textFile;
     private List<string> eachLine;
     void Start()
     {
         textFile = Resources.Load<TextAsset>("TextFileName");
 
         string wholeText = textFile.text;
         eachLine = new List<string>();
         eachLine.AddRange(wholeText.Split("\n"[0]) );
     }
avatar image sandesh salunke saud_ahmed020 · Jun 15, 2016 at 11:24 AM 0
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Thanks for reply. This is not what i required. I want to load assets from zip file. (.unity3d files are also one kind of compressed files).

avatar image saud_ahmed020 sandesh salunke · Jun 15, 2016 at 11:52 AM 0
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@sandesh salunke Are you getting this zip file from server??

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