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Question by Reaper_of_Shadows · Jun 16, 2016 at 10:00 PM · camerarotationgameobjectc# tutorialmouse input

Rotating the player with mousePosition problem.

I am trying to make the character of my game rotate with the mouse position left and right. I also want the character to be able to look up and down as well as being able to move in those directions. My character will be able to fly but that would be easy to add in later. The problem I am having is that the current code I am using only allows the character to rotate left and right (rotates faster the further the cursor is moved downwards and slows the further to the top of the screen). I am hoping for some suggestions or $$anonymous$$nts as to what I am missing. T$$anonymous$$s is my current code: Plane playerPlane = new Plane (Vector3.up, transform.position);

         Ray ray = Camera.main.ScreenPointToRay (Input.mousePosition);

         
         
         float $$anonymous$$tdist = 0.0f;

         
         if (playerPlane.Raycast (ray, out $$anonymous$$tdist)) {

             .
             Vector3 targetPoint = ray.GetPoint ($$anonymous$$tdist);

             
             Quaternion targetRotation = Quaternion.LookRotation (targetPoint - transform.position);
             
             
             transform.rotation = Quaternion.Slerp (transform.rotation, targetRotation, cSpeed * Time.deltaTime);
         }
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avatar image Reaper_of_Shadows · Jun 16, 2016 at 10:02 PM 0
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Plane playerPlane = new Plane(Vector3.up, transform.position); belongs above the Ray ray line. got cut off for some reason.

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