• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
0
Question by FreeFly90 · Jun 18, 2016 at 05:48 AM · collisionphysicsrigidbodycollidersball

Ball passes through the floor on movement

First of all, I am sorry about the not very clear title, but I wasn't able to make the problem clear in few words! I am currently facing a very annoying problem: I have a ball with a RigidBody component and a Sphere Collider which lays down on a set of tiles that form a plane. Those tiles are all under a Pivot gameobject and all have a simple Mesh Collider. Whenever I try to rotate the pivot point to move the ball, instead of making the ball roll down, it goes through it. I thought this might happen because both colliders (tile on whic the ball is on and the sphere itself) are in the exact same location, but I didn't manage to fix it using only the inspector.

What am I missing? Am I right about what's causing the problem? and most important, how do I fix it?

I made a screencast to help you understand the problem, you can find it here.

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by supmetal · Dec 10, 2017 at 08:59 PM

Set Collision Detection of your ball's rigidbody to Continuous.

Manual Rigidbody

Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image IMemeManI · Jan 17, 2018 at 02:40 PM 0
Share

Setting it to continuous allows it to be more accurate thus when colliding at high speeds will prevent you from going through the wall due to an increase in calls.

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Welcome to Unity Answers

The best place to ask and answer questions about development with Unity.

To help users navigate the site we have posted a site navigation guide.

If you are a new user to Unity Answers, check out our FAQ for more information.

Make sure to check out our Knowledge Base for commonly asked Unity questions.

If you are a moderator, see our Moderator Guidelines page.

We are making improvements to UA, see the list of changes.



Follow this Question

Answers Answers and Comments

5 People are following this question.

avatar image avatar image avatar image avatar image avatar image

Related Questions

Colliders Don't Work no matter what 1 Answer

Unity Annoyance with Physics Help C# Scripting Problem Momentum Issue Please Help 0 Answers

How do I prevent stacked objects from being spoiled by collisions? 2 Answers

2D RigidBody slightly penetrates objects causing a bounce effect. 3 Answers

Destroy object on collision not working 1 Answer

  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges