• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by THESUBMATRIX · Jun 19, 2016 at 08:27 PM · transformunityeditortranslateosc

Why does the cube continue moving upward after I tell it to move down afterward?

 public var RemoteIP : String = "127.0.0.1"; //127.0.0.1 signifies a local host (if testing locally
 public var SendToPort : int = 9000; //the port you will be sending from
 public var ListenerPort : int = 8050; //the port you will be listening on
 public var controller : Transform;
 //public var gameReceiver = "Cube"; //the tag of the object on stage that you want to manipulate
 private var handler : Osc;
 public var speed: float;
 public var go: GameObject;
 public var height: int = 0;
 //VARIABLES YOU WANT TO BE ANIMATED
 public var yHeight = new Vector3(0,0,0); //the rotation around the y axis
  
 public function Start ()
 {
     //Initializes on start up to listen for messages
     //make sure this game object has both UDPPackIO and OSC script attached
  
     var udp : UDPPacketIO = GetComponent("UDPPacketIO");
     udp.init(RemoteIP, SendToPort, ListenerPort);
     handler = GetComponent("Osc");
     handler.init(udp);
     handler.SetAllMessageHandler(AllMessageHandler);
  
 }
 Debug.Log("Running");
  
 function Update () {
     var step = speed * Time.deltaTime;
     go.transform.Translate(yHeight, Space.World);
 }
  
 //These functions are called when messages are received
 //Access values via: oscMessage.Values[0], oscMessage.Values[1], etc
  
 public function AllMessageHandler(oscMessage: OscMessage){
  
  
     var msgString = Osc.OscMessageToString(oscMessage); //the message and value combined
     var msgAddress = oscMessage.Address; //the message parameters
     var msgValue = oscMessage.Values[0]; //the message value
     //Debug.Log(msgString); //log the message and values coming from OSC
  
     //FUNCTIONS YOU WANT CALLED WHEN A SPECIFIC MESSAGE IS RECEIVED
     switch (msgAddress){
         case "/attention": 
             Rotate(msgValue);
             break;
         default:
             break;
     }
  
 }
  
  
     //FUNCTIONS CALLED BY MATCHING A SPECIFIC MESSAGE IN THE ALLMESSAGEHANDLER FUNCTION
     public function Rotate(msgValue) : void //rotate the cube around its axis
      {
          height = msgValue/10;
          yHeight = new Vector3(0,height,0);
     }
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Welcome to Unity Answers

If you’re new to Unity Answers, please check our User Guide to help you navigate through our website and refer to our FAQ for more information.

Before posting, make sure to check out our Knowledge Base for commonly asked Unity questions.

Check our Moderator Guidelines if you’re a new moderator and want to work together in an effort to improve Unity Answers and support our users.

Follow this Question

Answers Answers and Comments

3 People are following this question.

avatar image avatar image avatar image

Related Questions

Best way to move a Rigidbody2D from point A to point B (Mouse Position) 3 Answers

Different between transform.Translate() and Vector3.MoveTowards? 1 Answer

move enemy to random transform array 2 Answers

Moving an object towards a clicked object 1 Answer

How to smooth out movement in a 3D space? 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges