• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
0
Question by amrali5 · Jun 19, 2016 at 01:27 PM · load level

load level issue

good morning all i got a problem :- when i "complete level" unity should load next level but it doesnt it gives random t$$anonymous$$ngs it may load the main menu or just do not$$anonymous$$ng it shows the continue button to next level but it doesnt load it , enemies keep moving and i am at goal i can move and do everyt$$anonymous$$ng like if i didnt finish the level it happened when i tried to add somet$$anonymous$$ng to my code that reset timer , i deleted that reset code but the problem still exists ,now i dont even know what happened, i had a problem like that but idk how i fixed it i will give u the code i hope u help me

 public int currentLevel = 0;

 
 void Start()
 {

    
     if (PlayerPrefs.GetInt("Level Completed") >2)
     {
         currentLevel = PlayerPrefs.GetInt("Level Completed");
     }
     else
     {
         currentLevel =0;
         
     }

 }
 public void LoadNextLevel()
 {
     Time.timeScale = 1f;
     if (currentLevel <= 6)
     {

         currentLevel += 1;
         print(currentLevel);

         SaveGame();
         Application.LoadLevel(currentLevel);
     }
 else
     {
         print("You Win!");


     }
 }

 public void SaveGame()
 {
     PlayerPrefs.SetInt("Level Completed", currentLevel);
     PlayerPrefs.SetInt("Level " + currentLevel.ToString() + " score", currentScore);
 }

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

2 Replies

· Add your reply
  • Sort: 
avatar image
0

Answer by mwnDK1402 · Jun 19, 2016 at 08:41 PM

In your using statements add t$$anonymous$$s namespace:

 using UnityEngine.SceneManagement;

After that, you can replace the deprecated method "Application.LoadLevel" with t$$anonymous$$s:

 SceneManager.LoadScene(currentLevel);

T$$anonymous$$s should work if you've updated Unity recently.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image
0

Answer by amrali5 · Jun 20, 2016 at 10:50 AM

okay thx bro i will try it , my unity version is 5.3.5f1

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Welcome to Unity Answers

If you’re new to Unity Answers, please check our User Guide to help you navigate through our website and refer to our FAQ for more information.

Before posting, make sure to check out our Knowledge Base for commonly asked Unity questions.

Check our Moderator Guidelines if you’re a new moderator and want to work together in an effort to improve Unity Answers and support our users.

Follow this Question

Answers Answers and Comments

59 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

load level 1 Answer

Loading Particular UI from Different Scene 0 Answers

About Loading Scene 1 Answer

SceneManager.LoadScene(); is not working correctly 0 Answers

I want to delay 3 sec to load next level after the collision in C# 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges