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Question by MostafaMostafa · Jun 21, 2016 at 07:43 AM · speedmouse positioncamera viewportmain cameraedges

Change speed value depends on the mouse position from the center

I change (screen edge movement) the position of the camera on mouse movement to a specified boundary, I want to reduce the speed of the camera according to the mouse position from the center. make the speed = 0 if the mouse is on the edge, and speed =10 w$$anonymous$$le the mouse is at the center with respect to the in between values.

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Answer by thor348k · Jun 21, 2016 at 09:41 AM

Here is a starting point:

 void Update () 
     {
         // calculate speed based on camera relation to mouse
         float speed = Vector2.Distance(Camera.main.transform.position, Camera.main.ScreenToWorldPoint(Input.mousePosition));
 
         // get the mouse postition with your camera z (so your camera doesn't change depth)
         Vector3 mousePosition = new Vector3(Camera.main.ScreenToWorldPoint(Input.mousePosition).x, Camera.main.ScreenToWorldPoint(Input.mousePosition).y, Camera.main.transform.position.z);
 
         // move the camera towards the mouse by calculated speed
         Camera.main.transform.position = Vector3.MoveTowards(Camera.main.transform.position, mousePosition, speed * Time.deltaTime);
     }

Good luck! :)

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