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Question by tomicz · Jun 22, 2016 at 05:07 AM · 2dobjectplatformerpoolinggaps

How to make custom gaps between platforms ? Thread ToolsUnwatch Thread

Hello there.

I am trying to create custom gaps between GameObjects, never tried it before. GameObjects are spawning in object pooling, they are different sizes and they do not have sprite renderer, they only have textmush and mush renderer. Also they have rigidbody and boxcollider, transform also.

So how do I determine distance between those and how do I make max and min distance between them ? In current stage they overlap or they are too far and player cannot reach them when jumping.

Here's my current object pooling script.

http://pastebin.com/dLQJatpP

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