In my scene I have a room. The room is built using planes built in blender (for walls, doors, floor and ceiling). I use the same material for all of these objects in the room and also marked them as static.
I also have a baked point light in the center of the room.
However when I run the scene in the profiler I get 23-25 draw calls. As I understood if I use the same material and mark the related objects with static they should require only one draw call.
(The door in the room is currently a wall with a rectangular cut in it but it is also marked as static and uses the same material)
How can I reduce the draw calls if possible?