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Question by nabilsunesara · Jun 21, 2016 at 05:07 AM · c#timescenesstore

How do I store time from one scene and then display in another??

I have a game with 3 levels with each level on a different scene. There is also a new scene after is level which I need to display the time it took the player to do the past level. I'm using time.TimeSinceLevelLoad to show the time as the player is playing the level, but I need help on how to stop the timer, get the current time when it was stopped, and then displaying that time in a different scene. By the way, the scripts are in C#.

This is urgent, so please help! Thanks

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avatar image KuR5 · Jun 21, 2016 at 09:46 AM 0
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PlayerPrefs will help you to save and get the values like int, float and string.

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