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Question by waqar1world · Jun 22, 2016 at 05:14 AM · unity 5.2

how can i run 2 differenct animation clips on 2 same gameobjects that have same animator controller

hellow, i am creating a 2D game, i have an underwater environment that have a crab sprite sheet, i create the crab prefab i create a animator controller and attached to that crab prefab after that i have create 2 animation clips of different motion of crab in that controller. now i instantiate crab prefab and run the clip1 then instantiate again this prefab and run the clip2 how can i do that, because there is only one controller for both animation.. plz help me.. and i am so sory my english is too poor :(

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Answer by IvovdMarel · Jun 22, 2016 at 05:19 AM

Although I am not sure if this answers your question, but if your crabs are using the same animator, but different animations, I recommend creating two crab prefabs (one for each animation setup), where one of the two prefabs uses an Animator Override Controller as opposed to the Animator Controller. This will allow you to specify animations for that particular crab.

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