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Question by eirikamb · Jun 22, 2016 at 05:58 AM · load sceneframes per secondpreloader

How to preload scene?

I have too low FPS and I want a big open world like uncharted 4 and the division, but how? I would rather have a long loading time, because very many of the objects will not move and is there a way to load them before the "scene starts"? Does it have anything with marking objects static? Thanks for all answers, if it contains scripts I would prefer C#. but everything is greatly appreciated. Thanks for all answers

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Answer by SarperS · Jun 22, 2016 at 09:01 AM

I guess what you want to achieve is streaming. Take a look at the SceneManager class here https://docs.unity3d.com/ScriptReference/SceneManagement.SceneManager.html

So you'll have to separate your game world into multiple scenes and load / unload them during runtime. There are better tools that achieve this though, without needing multiple scenes.

Here is a free asset store product that does it https://www.assetstore.unity3d.com/en/#!/content/38168 And here is a paid one https://www.assetstore.unity3d.com/en/#!/content/15354

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