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Question by DragonTTK · Jun 23, 2016 at 08:20 PM · movementplayerlerp

Player movement

My player only moves one direction and does not rotate.

 using UnityEngine;
 using System.Collections;
 using UnityEngine.UI;
 
 public class PlayerMovement : Photon.MonoBehaviour
 {
 
     [SerializeField]
     public GameObject player;
     [SerializeField]
     public Vector3 direction = Vector3.zero;
     public Animator anim;
 
     [SerializeField]
     Vector3 realPosition = Vector3.zero;
     [SerializeField]
     Quaternion realRotation = Quaternion.identity;
 
     public int moveSpeed; // Movement speed of player (for run just multiply this value)
 
     void Start()
     {
         anim = GetComponent<Animator>();
     }
 
     void FixedUpdate()
     {
         if (photonView.isMine)
         {
             localClient();
             AnimMovement();
 
         }
         else
         {
                 AnimMovement();
         }
     }
 
     void localClient() // Movement is too OP and rotation isn't working properly.
     {
         Vector3 dist = direction * moveSpeed * Time.deltaTime;
 
         if (Input.GetKey(KeyCode.W) || (Input.GetKey(KeyCode.S)))
             player.transform.position = Vector3.Lerp(player.transform.position, realPosition, 0.1f);
 
         if (Input.GetKey(KeyCode.D) || (Input.GetKey(KeyCode.A)))
             player.transform.rotation = Quaternion.Lerp(player.transform.rotation, realRotation, 0.1f);
 
     }
 
     void AnimMovement()
     {
         if (Input.GetKey(KeyCode.W) || (Input.GetKey(KeyCode.S) || (Input.GetKey(KeyCode.D) || (Input.GetKey(KeyCode.A)))))
         {
             anim.Play("SSWalkF");
         }
         else {
             anim.Play("1HIdle");
         }
     }
 
     [PunRPC]
     public void sendMove(Vector3 movePos)
     {
         realPosition = movePos;
     }
 }
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avatar image DragonTTK · Jun 24, 2016 at 02:15 AM 0
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Still need help.

avatar image DragonTTK · Jun 24, 2016 at 06:25 PM 0
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still need help.

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