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Question by azmundai · May 23, 2011 at 08:31 PM · importfbx3dsmax

FBX Importer Problems

Not sure what the problem is here, but I used to be able to just save my Max files out, and they would be imported into Unity when I started it up. Now however, they show up in my project view but I cannot add them to my scene anymore.

I am guessing this is because I installed 2012 .. and there is a problem with the FBX importer? I still have 2011 on my machine as well .. is there a way to point to the 2011 FBX importer? Or am I way off base here?

The Assets show and FBXImporter section in the inspector, but no preview .. and I cannot drag them into my scene.alt text

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avatar image SisterKy · Jul 14, 2011 at 11:54 PM 0
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retagged 3ds, max to 3dsmax. Greetz, Ky.

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Answer by Paulius-Liekis · May 25, 2011 at 09:01 AM

There is a known problem with 3dsMax 2012 - it doesn't close file handles properly which breaks 3dsMax->Unity workflow. As far as I know Autodesk released a patch for 3dsMax (about a week ago) and it should fix the problem (I haven't tried it myself yet).

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avatar image azmundai · May 25, 2011 at 10:29 PM 0
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Thanks! Ill look into it.

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