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Question by 258058 · Jun 24, 2016 at 01:59 PM · shader programming

Create UI Image-like shader for normal object

Hi guys alt text

We can achieve the same effect by creating a texture with gray scale or alpha chanel then clip it or cutoff it. Anyway,it works.But very complicated.Like

http://answers.unity3d.com/questions/14770/creating-a-circular-progressbar-timer.html

But as you see.The build-in UI Shader change the vertex when we change the Fill Amount.Now I want a shader for normal gameobject(like a quad) to get the same effect.

I really can't think of a way to do this , so if anyone can either post some code or point me in the right direction, that would be awesome. :)

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