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Question by jpierre88 · Jun 24, 2016 at 08:02 PM · transparencycgvertexlit

Convert Transparent vertexLit subShader to CG script

I've copied the the code from the legacy shader source for Transparent VertexLit shader. I need to convert it to CG script instead:

 Shader "Custom/Transparent/VertexLit" {
     Properties {
         _Color ("Main Color", Color) = (1,1,1,1)
         _SpecColor ("Spec Color", Color) = (1,1,1,0)
         _Emission ("Emissive Color", Color) = (0,0,0,0)
         _Shininess ("Shininess", Range (0.1, 1)) = 0.7
         _MainTex ("Base (RGB) Trans (A)", 2D) = "white" {}
     }
     
     SubShader {
         Tags {"Queue"="Transparent" "IgnoreProjector"="True" "RenderType"="Transparent"}
         LOD 100
         
         Alphatest Greater 0
         ZWrite Off
         Blend SrcAlpha OneMinusSrcAlpha 
         ColorMask RGB
             
         // Non-lightmapped
         Pass {
             Tags { "LightMode" = "Vertex" }
             Material {
                 Diffuse [_Color]
                 Ambient [_Color]
                 Shininess [_Shininess]
                 Specular [_SpecColor]
                 Emission [_Emission]    
             }
             Lighting On
             SeparateSpecular On
             SetTexture [_MainTex] {
                 Combine texture * primary DOUBLE, texture * primary
             } 
         }
     }
 }


Can someone help me in this matter or direct me to a tutorial on how to convert it to CG?

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Answer by jpierre88 · Jun 30, 2016 at 12:39 AM

Found it! CGVertexLit

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Answer by tanoshimi · Jun 24, 2016 at 08:11 PM

  • https://en.wikibooks.org/wiki/Cg_Programming/Unity

  • http://docs.unity3d.com/Manual/SL-VertexFragmentShaderExamples.html

  • http://www.alanzucconi.com/2015/06/10/a-gentle-introduction-to-shaders-in-unity3d/

are all excellent resources for learning to write shaders in Unity.

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avatar image jpierre88 · Jun 30, 2016 at 12:39 AM 0
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@tanoshimi Thanks! I will definitely look into it!

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