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Question by INLF · Jun 25, 2016 at 05:47 AM · camerarandomrandom.rangespawning problemsrandomspawning

Randomly Spawn Outside The Camera Field of View

I've been at t$$anonymous$$s for a w$$anonymous$$le now and can't seem to find a solution to my problem. I am trying to get the enemy to randomly spawn outside of the camera field of view. The problem I am having is that when ever I play the game, the enemy's always spawn in the corner of the screen. (I'm just using blocks because of testing)

alt text

Here is my scripts:

 public GameObject[] enemy;
 public int amount;
 private Vector3 spawnPoint;

 private float camMin;
 private float camMax;

 void Start()
 {
     camMin = Camera.main.orthograp$$anonymous$$cSize;
     camMax = Camera.main.orthograp$$anonymous$$cSize + 2;
 }

 void Update ()
 {
     enemy = GameObject.FindGameObjectsWithTag ("Enemy");
     amount = enemy.Length;

     if (amount != 10) 
     {
         InvokeRepeating ("spawnEnemy", 1f, 2f);
     }
 }

 void spawnEnemy()
 {
     spawnPoint.x = Random.Range (camMin,camMax);
     spawnPoint.y = Random.Range (camMin,camMax);
     spawnPoint.z = 0;

     Instantiate (enemy [UnityEngine.Random.Range (0, enemy.Length - 1)],spawnPoint, Quaternion.identity);
     CancelInvoke ();
 }

Thanks for the help!

untitled-1.png (12.2 kB)
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Answer by GerPronouncedGrr · Jun 25, 2016 at 03:11 PM

Camera.Orthograp$$anonymous$$cSize returns half the vertical size of the orthograp$$anonymous$$c viewing volume. So, essentially, any point in the outer 50% of the viewable area, or less (horizontally) if you're in widescreen. Try adding to t$$anonymous$$s value (for both camMin and camMax), or perhaps switch to using pixelHeight and pixelWidth and see if you get better results.

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