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Question by Idual · Jun 26, 2016 at 06:00 AM · androidbuild-error

Unity 5. Command Invocation Faliure

This question seems to get asked a lot because this error seems to cover a multitude of problems. None of the answers I can find on here or else where apply to my problem.

Here's the full error:

CommandInvokationFailure: Failed to re-package resources. See the Console for details. C:\Users\id\AppData\Local\Android\sdk\build-tools\24.0.0\aapt.exe package --auto-add-overlay -v -f -m -J gen -M AndroidManifest.xml -S "res" -I "C:/Users/id/AppData/Local/Android/sdk\platforms\android-23\android.jar" -F bin/resources.ap_

stderr[

] stdout[

] UnityEditor.Android.Command.Run (System.Diagnostics.ProcessStartInfo psi, UnityEditor.Android.WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) UnityEditor.Android.PostProcessAndroidPlayer.Exec (System.String command, System.String args, System.String workingdir, System.String[] progress_strings, Single progress_value, System.String errorMsg) UnityEditor.Android.PostProcessAndroidPlayer.CompileResources (System.String stagingArea, System.String packageName, UnityEditor.Android.AndroidLibraries androidLibraries) UnityEditor.Android.PostProcessAndroidPlayer.PostProcessInternal (System.String stagingAreaData, System.String stagingArea, System.String playerPackage, System.String installPath, System.String companyName, System.String productName, BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry) UnityEditor.Android.PostProcessAndroidPlayer.PostProcess (BuildTarget target, System.String stagingAreaData, System.String stagingArea, System.String playerPackage, System.String installPath, System.String companyName, System.String productName, BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry) UnityEditor.HostView:OnGUI()

This is a new install for Windows 10 and the error happens on an empty project as well as the one I had working before. I'm reasonably sure I've got the JDK and Android SDK set up right but I could be wrong.

I've tried reinstalling Unity. The android SDK is up to date and I have JDK_HOME set for the root of my JDK.

Any pointers or hints appreciated.

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Answer by saadali211 · Oct 21, 2017 at 03:42 PM

Here is A New Video On Fixing All AdMob Problems in Unity (in Hindi/Language) YouTube Link https://www.youtube.com/watch?v=JRGd7UG-WdE

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