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Question by dimmu1313 · Jun 25, 2016 at 04:55 PM · c#visual studiouser interfaceevents

Help! I'm apparently way too used to C# with winforms...

So I normally do all my coding in visual studio and I'm just very used to things like, picking an object and editing its properties to trigger events. For example, I'll have a complicated Method or even a complicated class with methods and properties that I want to use, and I make it all happen simply writing a calling method that i put in a button's "on click" event. Maybe that's made me lazy, but for the life of me I can't figure out how to do simple stuff like click button A, make text box B show a new value; going back and forth with BitConverter and ToString and decimal/int/etc.Parse to do calculations and update text boxes. Having popup dialog boxes and message boxes etc etc.

Is there any kind of guide that shows "if you did (this or that) in winforms, here's how you do it in Unity".? It's really frustrating because I thought I was pretty good in C# but it turns out I guess I'm just good at C# specifically in winforms because I can't figure out how to do a single thing in Unity. I've read the Unity help but it's so piecemeal and doesn't give any solid useful examples on UI.

To clarify, what I would really like to do is develop (for starters) a simpleUI-based 2D game; no fancy graphics or other resources. Just out of the box Unity UI development, ideally somehow coded similar to how I code in Visual Studio with winforms.

Thanks!

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