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5
Question by CracksisT · Feb 24, 2010 at 10:28 PM · collisionphysicscharacterplatformmove-with-moving-platform

How to get a Character to move with a moving platform ?

I've been trying to get my character to move along with my moving platform (like when i jump unto the platform it carries me long with it), but so far have been unable to do so.
I have a character with CharacterController, it has also been tagged by 'Player'.
My moving platform has a 'Rigidbody' attached to it, a 'Configurable Joint'and a 'Box Collider'. The platform is tagged with 'JumpPad5'.
This is the script attached to my moving platform:

var targetA : GameObject;
var targetB : GameObject;

var speed : float = 0.1;

function FixedUpdate ()
{
var weight = Mathf.Cos(Time.time speed 2 Mathf.PI) 0.5 + 0.5; transform.position = targetA.transform.position weight + targetB.transform.position (1-weight);
}

So if anyone can help me, pleaso do.

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Answer by Efrain-JM · Jan 14 at 08:35 PM

This is the first result I had when searching for the same thing, so if anyone sees this in 2022 or later you can try making a new Physics Material 2D with a friction of 10(approx.) and applying it to the collider(drag and drop on the component) of the moving platform.

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