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Question by vansh2003 · Jun 26, 2016 at 06:53 PM · raycastfpsbeginnerraycastingdebug

My raycasting isn't working

I am trying to make an fps. I recently learned Unity and am trying to raycast but its not working for some reason. If someone could explain why it isn't working I would really appreciate it. Since I did just start learning Unity I was hoping to get an explanation in simple words as I don't yet understand complex Unity topics. Here is my Code:

 using UnityEngine;
 using System.Collections;
 
 public class PlayerShoot : MonoBehaviour
 {
 
     public PlayerWeapon weapon;
 
     [SerializeField]
     private Camera cam;
 
     [SerializeField]
     private LayerMask mask;
 
     void Start ()
     {
         if (cam == null)
         {
             Debug.LogError("PlayerShoot: No Camera referenced");
             this.enabled = false;
         }
     }
 
     void Update ()
     {
         if (Input.GetMouseButtonDown(0))
         {
             Shoot();
         }
     }
 
     void Shoot ()
     {
         RaycastHit _hit;
         if (Physics.Raycast(cam.transform.position, cam.transform.forward, out _hit, 200))
         {
             Debug.DrawRay(cam.transform.position, cam.transform.forward * 200);
             Debug.Log("It Works!");
         }
     }
 
 }

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Answer by Aggerwal · Jun 26, 2016 at 08:38 PM

Maybe the other thing you are trying to hit does not have a collider component?

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