Hey guys,
My name is Benita and I am a code newb.
I have a bursting bubble animation working as I want it to, code looking like this:
public IEnumerator ZapAnimation(){
animatorOil.SetTrigger ("burst");
yield return new WaitForSeconds (1);
Destroy (oilBubObj);
I have an AudioSource named “bubble” declared at the top of the class. When I add bubble.Play() to the coroutine, the AudioSource never plays, the Animator gets stuck in a loop, and the object is never destroyed:
animatorOil.SetTrigger ("burst");
bubble.Play ();
yield return new WaitForSeconds (1);
Destroy (oilBubObj);
I’m using the same AudioSource for button presses in other scenes, and it works fine.
The clip is about a second long, and is not set to loop/
Appreciate all the help I can get