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Question by ThreeWingStudios · Jun 30, 2016 at 02:29 PM · animationunity 5mecanimroot motion

How do I get the Root Transform Position (XY) to loop seamlessly? [Unity]

So I have a character with a walk cycle, a run cycle, and a sprint cycle. I have had a lot of trouble getting all of these to loop perfectly without any stutter, and I just can't figure it out. When I don't use root motion and just keep the object in place, it loops seamlessly, and the only problem I can find with the root motion aspect of the animation is that the Root Transform (XZ) is not looping perfectly.

pic1

pic2

I understand the concept behind it, but I just can't figure out how to make the loop match perfectly (how to make the red line green). Please someone help, I have been trying to figure this out for hours. Thank you in advance!

screen-shot-2016-06-29-at-124104-am.png (86.4 kB)
screen-shot-2016-06-29-at-124210-am.png (72.8 kB)
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avatar image MehdiSaffar · Jan 15, 2018 at 11:53 AM 0
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Hey, did you figure this out please? I am having the same problem with the looping on XZ plane. I tried several options and combinations in Unity. I tried removing the $$anonymous$$ey reduction, tried Loop Pose. I tried downloading a 60 frames per second animation ins$$anonymous$$d of a 30 frames per second one. I tried fixing the animation in Blender. It's frustrating!

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