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Question by Sampsonist_unclaimed · May 24, 2011 at 09:04 AM · gameobjectsfleeing

AI Fleeing Behavior

How do I script player objects so that if a sphere at a curtain distance like 10 etc. from a cube, depending where the cube is around the sphere (like behind, towards etc.) it's Z axis will face the opposite ways of those and move away from the sphere, and if the cube comes across anything with collision that will block its path, it will head to the maximum possible point that is good enough to get away from the sphere or if it has any required components such as jumping and can jump high enough to get to the top etc.

It will do that or even if there's anything such as like things that are through out the scene that will destroy the cube, it will do the maximum possible best things to avoid them will getting away from the sphere?

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avatar image Antony-Blackett · May 24, 2011 at 09:52 AM 2
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Start simple. Solve each problem one at a time. You're asked about 8 questions here.

avatar image Sampsonist_unclaimed · May 24, 2011 at 08:59 PM 0
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what makes you think that I've posted about 8 questions?

avatar image Muzz5 · May 24, 2011 at 09:01 PM 0
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He's only asked two...unless he's got multiple accounts.

avatar image Joshua · May 24, 2011 at 09:02 PM 1
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Unless he deleted all of them it seems it's his second question on this site. His advice is correct though, you're not asking for one complicated thing we can help you with but several small, easy things you'll have to at least try to solve for yourself.

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