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Question by mansdferg · Jul 01, 2016 at 07:20 AM · collisioncolliderenemyprojectileattack

How can i make a projectile attack travel through multiple enemies dealing damage to all of them?

I'm making a 2D game where a few attacks need the ability to travel through multiple enemies, but no matter how i seem to try to set up the colliders and rigid body, it always stops at the first enemy hit.

thanks In advance!

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avatar image Arkaid · Jul 01, 2016 at 07:22 AM 0
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Have you set your collider as trigger?

avatar image CodeElemental · Jul 01, 2016 at 07:29 AM 0
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Set the projectile collider property IsTrigger = true. That way the collider behaves like a sensor and you can process the hits with OnTriggerEnter (ins$$anonymous$$d of OnCollisionEnter).

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Answer by BloodBTF · Jul 06, 2016 at 02:26 PM

Use this.

 using UnityEngine;
 using System.Collections;
 
 public class ExampleClass : MonoBehaviour {
     public Transform bulletPrefab;
 public Transform[] enemyObjects; //put all your enemy objects in here
     void Update() {
 foreach  (Transform enemy in enemyObjects)
 {
         Transform bullet = Instantiate(bulletPrefab) as Transform;
         Physics2D.IgnoreCollision(bullet.GetComponent<Collider2D>(), enemy.GetComponent <Collider2D>());
 }
 }
 }


It's not the best, but it's all I can do and much more efficient than setting it to trigger

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