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Question by Niks4Linux · Jun 30, 2016 at 05:27 AM · sdkunity 4.6recording

Everyplay not working on Unity 4.6

Hi all, I am using Everyplay in my game and when I run my game on mobile. It showing me as recording supported as false.I put the Client ID and client secret as well and checked on Android enabled. Can somebody tell me whats wrong with my code or did I miss something? I am using onePlus2 with marshmallow.And using Unity 4.6.4f1 with latest SDK of Everyplay from Asset Store (2110-1530). Here's my code -

      private bool readyForRecord = false;
      private bool recordingInProgress = false;
  
      void OnEnable(){
  
          Everyplay.ReadyForRecording += EveryPlayRadyForRecording;
          Everyplay.RecordingStarted += RecordingStarted;
          Everyplay.RecordingStopped += RecordingStopped;
      
      }
  
      void OnDisable(){
      
          Everyplay.ReadyForRecording -= EveryPlayRadyForRecording;
          Everyplay.RecordingStarted -= RecordingStarted;
          Everyplay.RecordingStopped -= RecordingStopped;
      }
  
      // Use this for initialization
      void Start () {
           Everyplay.Initialize ();
          Debug.Log  ("Is recording supported =  " + Everyplay.IsRecordingSupported ());
      }
      
      // Update is called once per frame
      void Update () {
      
      }
  
  
      #region Recording Operations
  
      public void StartRecording(){
  
  
          if (Everyplay.IsReadyForRecording ()) {
          
              Debug.Log ("Recording Started");
  
              recordingInProgress = true;
              Everyplay.StartRecording ();
  
          } 
  
          if (recordingInProgress)
              StopRecording ();
  
  
      }
  
      public void PauseRecording(){
  
          Debug.Log ("Recording Paused!");
  
          if(!Everyplay.IsPaused())
              Everyplay.PauseRecording ();
  
      }
  
      public void ResumeRecording(){
      
          Debug.Log ("Resuming Recording");
  
          if (Everyplay.IsPaused ())
              Everyplay.ResumeRecording ();
      
      }
  
      public void StopRecording(){
  
          
  
          if (recordingInProgress) {
              Everyplay.StopRecording ();
              recordingInProgress = false;
             Debug.Log ("Recording Stopped!");
          }
          
      }
  
      public void ShowRecording(){
  
          Debug.Log  ("Showing Recording...please wait!");
  
          if (!recordingInProgress)
              Everyplay.ShowSharingModal ();
  
      }
  
      #endregion
  
      #region Everyplay Callback Events
      
      private void EveryPlayRadyForRecording(bool ready){
  
          Debug.Log ("Ready for recording =  " + ready);
  
          if (ready)
              readyForRecord = ready;
          
      }
      
      private void RecordingStarted(){
          
          Debug.Log ("Recording started");
          
      }
      
      private void RecordingStopped(){
          
          Debug.Log  ("Recording stopped");
          
      }
      
      private void SharingInProgress(int videoID, float progress){
          
          Debug.Log  (" Uploading " + videoID + " " + progress + "%" + " completed.");
                
      }
                
      private void SharingCompleted(int videoID){
          
          Debug.Log  (" Uploading Sucessful =  " + videoID);
              
      }
          
      #endregion
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