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Question by Pythalic · Jul 02, 2016 at 10:32 AM · animationrotationtransformmecanimangle

Mecanim Rotation Problem

Mecanim doesn't seem to allow angle values below zero or above 360°. Changing the interpolation method from Euler to Quaternion does not help at all:

Before: Angle: 362°

After pressing Enter:

Angle: 2.0000°

What do I need to do in order to fix this? What could possibly cause those behaviours.

1.png (6.0 kB)
2.png (5.7 kB)
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Answer by Pythalic · Jul 03, 2016 at 03:07 PM

Apparently Unity fixed it in the latest Patch 5.3.5p6:

https://unity3d.com/unity/qa/patch-releases

Animation: Fixed rotation values set in inspector restricted to [0,360] degrees when recording animation.

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