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This question was closed Jul 03, 2016 at 06:29 PM by TBruce for the following reason:

This is a duplicate question

http://answers.unity3d.com/questions/1211137/problem-after-5-seconds-destroydeactivate-componen.html

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Question by BelsonsanPT · Jul 03, 2016 at 03:38 PM · destroywaitforsecondsdestroy objectsecondssecond

Problem after 5 seconds destroy/deactivate component

I Have a problem... alt text I need to now how i deactivate this| gameobject.addcomponet(); after 5 seconds. I can´t fix that problem, pls Help!

problem.png (7.5 kB)
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Answer by RyanDiCenzo · Jul 03, 2016 at 04:57 PM

@BelsonsanPT you could use a coroutine to accomplish this. This code is untested so let me know if it doesn't run.

 using UnityEngine;
 using System.Collections;
 
 public class PowerUp2X : MonoBehaviour
 {
     public GameObject Player;
 
     void OnCollisionEnter2D(Collision2D col)
     {
         if(col.gameObject.name == "PowerUp")
         {
             Player.AddComponent<TapToMove>();
             StartCoroutine(RemovePowerup(5.0f));
         }
     }
 
     IEnumerator RemovePowerup(float WaitTime)
     {
         yield return new WaitForSeconds(WaitTime);
         Destroy(Player.GetComponent<TapToMove>());
     }
 }
 
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avatar image BelsonsanPT · Jul 03, 2016 at 05:13 PM 0
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Thanks, I will test and next i tell you

avatar image BelsonsanPT · Jul 03, 2016 at 05:20 PM 0
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I Just Have one erro.

Severity Code Description Project File Line Error CS1061 'GameObject' does not contain a definition for 'RemoveComponent' and no extension method 'RemoveComponent' accepting a first argument of type 'GameObject' could be found

avatar image RyanDiCenzo BelsonsanPT · Jul 03, 2016 at 05:35 PM 0
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Try this ins$$anonymous$$d of Player.RemoveComponent();

 Destroy(Player.GetComponent<TapTo$$anonymous$$ove>());




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