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Question by PogyManTV · Jul 03, 2016 at 09:32 PM · memorymemory managementmemory usagememory leakmemory leaks

Run out of memory in build

So today i was testing new update to my game basically i hosted a server another client joined in and we were enjoying a gameplay. After a couple minutes ago i looked at the task manager and my game where i was hosting a server took about 2GB of ram and it was jumping up 5MB every second so i closed it and return to game after next 15minutes the game crashed. I looked at the crash log and found that the game has run out of memory. So my question is can i somehow optimize my game without unity pro? I looked allover the internet found some information about unloadAssetbundle but i don't know how can i do it / write it in a script im so upset :/ . Thanks for any help!

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Answer by WARC · Jul 03, 2016 at 10:59 PM

Hmm... That's strange... Check t$$anonymous$$s it may help: https://docs.unity3d.com/ScriptReference/AssetBundle.Unload.html https://docs.unity3d.com/Manual/LoadingAssetBundles.html http://stackoverflow.com/questions/15065672/load-unload-assets-dynamically T$$anonymous$$s one may help you even more: http://gamedev.stackexchange.com/questions/102774/how-can-an-asset-bundles-resources-be-destroyed-after-destroying-the-compressed

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avatar image PogyManTV · Jul 04, 2016 at 08:40 AM 0
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