Function similar to Quaternion.Angle for Scale or Position?

Quaternion.Angle returns the difference between two rotations, but does there exist a similar function to return the difference between two values based on scale?

so if I have a scale Vector (0,4,0)

and a scale Vector (0,2,0)

and I use some kind of function(Vector1, Vector2);

I want it to return the value (0,2,0)

thanks

That’s just vector subtraction, right? If so, just subtract them…

Vector3 v3 = v1 - v2;