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Question by juanluiscarpinteiro · Jul 05, 2016 at 04:49 PM · unity 5camerafirst-person-controlleraddcomponent

First Person Controller Creation and destruction on runtime

I am trying to add a First Person controller, originally from the standard unity assets, to a project and on runtime disable it on a button click. I tried gameObject.AddComponent but it seems to give me an error. What would be the easiest way to switch from the main camera to First Person controller Camera?

Thanks in advance

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Answer by Dudicus · Jul 05, 2016 at 05:46 PM

Make the Main Camera and First Person Camera. Then in script when you what to switch cameras disable the one you don't want to use by using:

 //To activate Main Camera
 mainCameraVariable.SetActive(true);
 firstPersonCamera.SetActive(false);
 
 //To activate First Person Camera
 mainCameraVariable.SetActive(false);
 firstPersonCamera.SetActive(true);

But make sure to replace mainCameraVariable and firstPersonCamera with the variable you are using to control each GameObject.

Hope I helped!

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avatar image juanluiscarpinteiro · Jul 05, 2016 at 05:56 PM 0
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 public class cameraSwich : $$anonymous$$onoBehaviour {
     bool toggle; 
     
 
     public void changeCam()
     {
         GameObject.Find("View/FirstPersonCharacter").GetComponent<FirstPersonController>().enabled = false;
         toggle = false;
         if (toggle == true)
         {
             GameObject.Find("View/FirstPersonCharacter").GetComponent<FirstPersonController>().enabled = true;
         }
   
     }
     
 }

This is what i have. I am trying to enable or disable / create or destroy whatever works better.

Thanks in advance

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