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Question by IRIxAgent47 · Jul 06, 2016 at 07:28 PM · uv

Most Efficient UV for Multiple Meshes?

So from what I have seen in many games thus far is that people tend to make a single UV image per objects. What I was wonder was this, In games such as Minecraft where all the textures exist as part of the same image, is that better than each cube having its own UV map or would it add more processes and strain rather than loading one big image?

In order to help understand here is a library example

Single Texture Method

Apartment ___Bathroom.set1.dds Map containts 1. Toilet Paper 2. Mirror 3. Toilet 4. Sink

Classic Method

Apartment -Bathroom __Toilet Paper.dds Mirror.dds Toilet.dds __Sink.dds

Convenience is not what I am worried about, I am purely going off what method is the least graphically consuming. Thanks in Advance!

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avatar image IRIxAgent47 · Jul 05, 2016 at 09:59 PM 0
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