So I downloaded this awesome custom tree pack, but I'm not sure how to get it into the terrain editor. I tried following the instructions on the wiki, but they don't work very well.
When I drag one of the models into my scene to look at how its structured, whoever made the trees has the trunk and branches sections of the tree set as two child objects of the model, and then I have to drag the appropriate materials (that came with the pack) to those child objects.
The U3D documentation mentions that the branches and bark have to be materials attached to the tree, not child objects of the tree. How do I achieve this?