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Question by PrimeDerektive · Feb 25, 2010 at 02:30 PM · textureterrainmaterialtree

Importing custom tree into terrain editor - how do I do it?

So I downloaded t$$anonymous$$s awesome custom tree pack, but I'm not sure how to get it into the terrain editor. I tried following the instructions on the wiki, but they don't work very well.

When I drag one of the models into my scene to look at how its structured, whoever made the trees has the trunk and branches sections of the tree set as two c$$anonymous$$ld objects of the model, and then I have to drag the appropriate materials (that came with the pack) to those c$$anonymous$$ld objects.

The U3D documentation mentions that the branches and bark have to be materials attached to the tree, not c$$anonymous$$ld objects of the tree. How do I ac$$anonymous$$eve t$$anonymous$$s?

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Answer by lzt120 · May 05, 2010 at 06:50 AM

if you get only tree model, you can export your tree to be one FBX file in one folder and put the folder into "Ambient-Occlusion" folder. select the fbx file in your project and you can find deffuse shade by default on inspector. just change it to be Nature/Soft Occlusion Leaves and Nature/Soft Occlusion Bark shader.

If you get unity package of tree, just import it into your project.

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