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Question by pragmascript · May 24, 2011 at 08:03 PM · opengldirectxsetpixels

runtime check for OpenGL

Can I detect at runtime (via script) whether Uniy3D is running in OpenGL mode?

I need to check if the game was compiled using -force-opengl on pc because i could use faster opengl texture transfer via native code then and fallback to slow Texture2D.SetPixels on DirectX elsewise.

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Answer by Graham-Dunnett · May 24, 2011 at 08:54 PM

The windows standalone will always use OpenGL if it is run with the -force-opengl command line switch. That's to says the player can run in either OpenGL or DX mode. You might care to consider having a small (non-unity) launcher app that decides whether to use OpenGL or not, and use the switch if OpenGL is the best option on the PC. See http://unity3d.com/support/documentation/ScriptReference/SystemInfo-graphicsDeviceVersion.html to determine if you are running OpenGL or not.

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avatar image pragmascript · May 24, 2011 at 08:57 PM 0
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Ah nice... thank you :)

avatar image hzhamad · Oct 29, 2014 at 03:44 PM 0
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is there a script that allows us to select the graphics renderer (either OpenGL or DirectX)? I am creating a native OpenGL plugin that loads the DLLs on clicking a button. That requires me to send the graphics callbacks after clicking the button not after starting ("Play") the scene.

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