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This question was closed Jul 09, 2016 at 09:30 PM by Trevdevs for the following reason:

The question is answered, right answer was accepted

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Question by Trevdevs · Jul 09, 2016 at 01:51 AM · c#navmeshagent

How to make a navmeshagent not rotate, when traveling to its destination?

So my game is 2.5D and i'm using navmesh for my enemy ai, and player clicking to move. However I don't want the sprite to rotate to a angle i just want it to translate since it's 2d. I've tried locking rotation on a rigidbody however that doesn't work.

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avatar image Trevdevs · Jul 09, 2016 at 01:52 AM 0
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Forgot a important detail, this is for setting a destination for the navmeshagent, and since the forward vector automatically faces the destination it's causing the sprite to rotate, which I need to prevent since it's 2d.

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Answer by Trevdevs · Jul 09, 2016 at 09:30 PM

Figured it out, very simple, in the navmeshagent component set angular speed to 0

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avatar image B4ttleCat · Jul 07, 2019 at 01:07 PM 1
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Thanks for updating your post. Your answer was exactly what I needed.

avatar image StartStart · Jun 17, 2020 at 05:21 AM 1
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Thank you! Trevdevs

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