• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
Question by Slashscreen · Jul 09, 2016 at 01:56 AM · javascripterrornullreferenceexceptionmessages

I really need help with this message

I am sending a message to an object, asking it to print some numbers for testing, but when I activate it, it returns a NullReferenceException. What did I do wrong?

Sending End: Declare:

 var bomb : GameObject;

Send:

 bomb = gameObject.Find("BombBrick");
 bomb.SendMessage("explode", 10);

Receiving End:

   function explode(data){
         //if(data === gameObject){
                 var radius = 10;
                 var explosionPos: Vector3 = gameObject.transform.position;
                 var colliders: Collider[] = Physics.OverlapSphere(explosionPos, radius);
                 for (var otherHit: Collider in colliders) {
                     var rb: Rigidbody = otherHit.GetComponent.<Rigidbody>();
                     if (rb != null)
                     rb.AddExplosionForce(300, explosionPos, radius, 3.0F);
                 if (otherHit.GetComponent.<Collider>().tag=="Regular"){
                     Dotscore = Dotscore + 1;
                     Destroy(otherHit.GetComponent.<Collider>().gameObject, 1);
                 };
                 if (otherHit.GetComponent.<Collider>().tag=="Freeze"){
                     Destroy(otherHit.GetComponent.<Collider>().GetComponent.<Rigidbody>());
                 };
                     if (otherHit.GetComponent.<Collider>().tag=="Boom"){
                 };
             };
         Destroy(gameObject);



Comment

People who like this

0 Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Slashscreen · Jul 09, 2016 at 02:41 AM 0
Share

I figured it out! Here's my current code: Send:

 var bomb = gameObject.Find(hit.collider.gameObject.name);
                     bomb.SendMessage("explode");

Receive:

 function explode(){


What I had done wrong was: -Did not gameObject.Find right object name -Did not need to do initial declare as public variable, only needed private -Since I need to send message to clone, I needed the gameObject of the Clone. -Did not need argument

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Welcome to Unity Answers

If you’re new to Unity Answers, please check our User Guide to help you navigate through our website and refer to our FAQ for more information.

Before posting, make sure to check out our Knowledge Base for commonly asked Unity questions.

Check our Moderator Guidelines if you’re a new moderator and want to work together in an effort to improve Unity Answers and support our users.

Follow this Question

Answers Answers and Comments

93 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Help with JS script 0 Answers

Setting EventTrigger in Unity with JavaScript 0 Answers

Keeping points tallied 1 Answer

NullReferenceException: Object reference not set to an instance of an object ? 0 Answers

NullReferenceException: I have no clue why I am getting this error... 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges