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Question by Kishan_Mokaria · Jul 09, 2016 at 02:35 PM · c#script error

Car NOS script not working

i am working on a car game but i am facing some scripting problems i am pretty new to unity so all the help is welcome using UnityEngine; using System.Collections;

public class NOS : MonoBehaviour {

 var isReady : boolean = true;
 var vehicle : GameObject;
 var waitTime : float;
 // Update is called once per frame
 void Update () {
 
     if(Input.GetKeyDown("left shift") && isReady){
      Nitrous();
  }
 
 }
 function Nitrous(){
     isReady = false;
     vehicle.rigidbody.AddForce (transform.forward * 1000, ForceMode.Acceleration);
     yield WaitForSeconds (waitTime);
     isReady = true;
 }

}

![alt text][1]

Errors [1]: /storage/temp/73741-title.jpeg

title.jpeg (87.7 kB)
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Answer by BloodBTF · Jul 10, 2016 at 12:06 AM

First of all, I see you're using C#, but your variables are in JavaScript format. (Var a : b). Change

 var isReady : boolean = true;
  var vehicle : GameObject;
  var waitTime : float;

To this

 public bool isReady = true;
 public GameObject vehicle;
 public float waitTime;

Also change

 yield WaitForSeconds  (waitTime);

To

 yield return new WaitForSeconds  (waitTime);

It's really just that simple

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avatar image Whiteleaf · Jul 10, 2016 at 08:08 AM 1
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You can't use WaitForSeconds inside a normal function, it has to be inside an IEnumarator.

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Answer by jcv8000 · Jul 10, 2016 at 03:33 PM

Converted the script completely to C# and changed the Nitrous function to a IEnumerator (Coroutine) so you can use WaitForSeconds. This should be completely usable.

 using UnityEngine;
 using System.Collections;
 
 public class NOS : MonoBehaviour {
     bool isReady = true;
     GameObject vehicle;
     float waitTime;
     // Update is called once per frame
     void Update () {
 
         if (Input.GetKeyDown(KeyCode.LeftShift) && isReady) {
             StartCoroutine(Nitrous());
         }
     }
     
     IEnumerator Nitrous() {
         isReady = false;
         vehicle.GetComponent<Rigidbody>().AddForce (transform.forward * 1000, ForceMode.Acceleration);
         yield return new WaitForSeconds(waitTime);
         isReady = true;
         yield return null;
     }
 }
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