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Question by EvyBenita · Jul 09, 2016 at 07:00 PM · audiosourceaudioclipobject pool

Is there a way to update the audioclip of an object pooled audiosource instance?

Hello,

I have an object pool of audiosource instances that I'd like to change the default audioclip of during runtime. I'm a complete noob to coding, sorry if the question is very basic :)

I've got this in the Start method. Is there maybe something I can add to the Update function to change the default audioclip of the instantiated objects?

 void Start () {
 
     pooledAudios = new List<AudioSource> ();

     for (int i = 0; i < pooledAmount; i++) {
         AudioSource audio = (AudioSource)Instantiate (pooledAudioSource);
         audio.gameObject.SetActive (false);
         pooledAudios.Add (audio);
     }
         
 }

HUGE thanks to anyone who can help! :)

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Answer by EvyBenita · Jul 09, 2016 at 07:03 PM

Sorry, this is my full ObjectPooler script:

public class ObjectPooler : MonoBehaviour {

 public AudioSource pooledAudioSource;
 public int pooledAmount = 10;
 public bool willGrow = true; //lets the audiosource list grow if it's needed.

 List<AudioSource> pooledAudios;

     
 void Start () {
 
     pooledAudios = new List<AudioSource> ();

     for (int i = 0; i < pooledAmount; i++) {
         AudioSource audio = (AudioSource)Instantiate (pooledAudioSource);
         audio.gameObject.SetActive (false);
         pooledAudios.Add (audio);
     }
         
 }

 void Update(){


 }
             

 public AudioSource GetPooledAudio(){
 
     for(int i = 0; i < pooledAudios.Count; i++){

         if(!pooledAudios[i].gameObject.activeInHierarchy){
             return pooledAudios[i];
         }

     }

     if (willGrow) {
     
         AudioSource audio = (AudioSource)Instantiate (pooledAudioSource);
         pooledAudios.Add (audio);
         return audio;
     }

     return null;
 }


}

And this my SoundSwap script, which works fine on non-list audio:

 public AudioSource zone;

 public AudioClip clip1;

 void OnTriggerEnter2D(Collider2D other){

     if (other.gameObject.tag == "player") {

// Debug.Log ("audio clip swapped"); zone.clip = clip1;

         }
     }
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avatar image EvyBenita · Jul 10, 2016 at 10:55 AM 0
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Got it working in the end. Ins$$anonymous$$d of changing the instances themselves, I'm changing the clip in the coroutines where I'm calling them, and a public static variable as an identifier of which clip to play. There's probably a better way of doing it, but at least it works :)

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