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Question by StoneHeartEntertainment · Jul 10, 2016 at 08:53 AM · prefabmaterialssave

Saving and Loading changed materials

So here is the thing, i want car customization in my game. While in the Unity Editor, im using playmaker to change the material's color and it saves after i stop the play-mode. Problem is, it doesnt work like that in the standalone version of the game. I build the game and run it to see if it will save any changes during the player's session but no, it doesn't. Is there another unity asset or script out there somewhere that can save any change to a gameobject while playing in the standalone version of the game.

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avatar image Mehrdad995 · Jul 10, 2016 at 11:45 AM 0
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hi. u can use playerprefs or PlayerPrefsx(To save/load colors directly) to force the game load desired states. like : (note that i haven't test this code) void SaveColor(Color color) { PlayerPrefs.SetFloat("RedColor",color.r); PlayerPrefs.SetFloat("GreenColor",color.g); PlayerPrefs.SetFloat("BlueColor",color.b); } void LoadColor(Color color) { color = new Color( PlayerPrefs.GetFloat("RedColor",1f), PlayerPrefs.GetFloat("GreenColor",1f), PlayerPrefs.GetFloat("BlueColor",1f), 1f ) }

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